SPIRV-Cross/shaders-msl/vert/signedness-mismatch.shader-inputs.vert

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#version 450
#extension GL_AMD_gpu_shader_int16 : require
layout(location = 0) in int16_t a;
layout(location = 1) in ivec2 b;
layout(location = 2) in uint16_t c[2];
layout(location = 4) in uvec4 d[2];
void main()
{
gl_Position = vec4(float(int(a)), float(b.x), float(uint(c[1])), float(d[0].w));
}