SPIRV-Cross/shaders-msl/comp/outer-product.comp

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2019-07-01 08:57:27 +00:00
#version 450
layout(local_size_x = 1) in;
layout(set = 0, binding = 0, std430) writeonly buffer SSBO
{
mat2 m22;
mat2x3 m23;
mat2x4 m24;
mat3x2 m32;
mat3 m33;
mat3x4 m34;
mat4x2 m42;
mat4x3 m43;
mat4 m44;
};
layout(set = 0, binding = 1, std430) readonly buffer ReadSSBO
{
vec2 v2;
vec3 v3;
vec4 v4;
};
void main()
{
m22 = outerProduct(v2, v2);
m23 = outerProduct(v3, v2);
m24 = outerProduct(v4, v2);
m32 = outerProduct(v2, v3);
m33 = outerProduct(v3, v3);
m34 = outerProduct(v4, v3);
m42 = outerProduct(v2, v4);
m43 = outerProduct(v3, v4);
m44 = outerProduct(v4, v4);
}