18 lines
317 B
GLSL
18 lines
317 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float3 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.FragColor = float3(as_type<float>(0x7f800000u), as_type<float>(0xff800000u), as_type<float>(0xffc00000u));
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return out;
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}
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