SPIRV-Cross/reference/shaders-no-opt/asm/frag/reserved-identifiers.asm.frag

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#version 450
layout(location = 0) out vec4 _RESERVED_IDENTIFIER_FIXUP_spvFoo;
layout(location = 1) out vec4 SPIRV_Cross_blah;
layout(location = 2) out vec4 _40Bar;
layout(location = 3) out vec4 _m40;
layout(location = 4) out vec4 _underscore_foo_bar_meep_;
void main()
{
_RESERVED_IDENTIFIER_FIXUP_spvFoo = vec4(0.0);
SPIRV_Cross_blah = vec4(1.0);
_40Bar = vec4(2.0);
_m40 = vec4(3.0);
_underscore_foo_bar_meep_ = vec4(4.0);
}