13 lines
253 B
GLSL
13 lines
253 B
GLSL
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#version 450
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layout(binding = 0) uniform sampler2D uSamp;
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uniform sampler2D SPIRV_Cross_CombineduTuS;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = texture(uSamp, vec2(0.5)) + texture(SPIRV_Cross_CombineduTuS, vec2(0.5));
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}
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