SPIRV-Cross/reference/shaders-no-opt/asm/comp/glsl.std450.frexp-modf-struct.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
struct _8
{
float _m0;
float _m1;
};
struct _15
{
float _m0;
int _m1;
};
layout(binding = 0, std430) buffer _3_4
{
float _m0;
int _m1;
} _4;
void main()
{
_8 _23;
_23._m0 = modf(20.0, _23._m1);
_15 _24;
_24._m0 = frexp(40.0, _24._m1);
_4._m0 = _23._m0;
_4._m0 = _23._m1;
_4._m0 = _24._m0;
_4._m1 = _24._m1;
}