SPIRV-Cross/reference/opt/shaders-msl/vert/texture_buffer.vert

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
// Returns 2D texture coords corresponding to 1D texel buffer coords
uint2 spvTexelBufferCoord(uint tc)
{
return uint2(tc % 4096, tc / 4096);
}
vertex main0_out main0(texture2d<float> uSamp [[texture(0)]], texture2d<float> uSampo [[texture(1)]])
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{
main0_out out = {};
out.gl_Position = uSamp.read(spvTexelBufferCoord(10)) + uSampo.read(spvTexelBufferCoord(100));
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return out;
}