SPIRV-Cross/reference/opt/shaders-hlsl/asm/frag/frem.asm.frag

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2018-02-15 12:36:59 +00:00
static float4 FragColor;
static float4 vA;
static float4 vB;
struct SPIRV_Cross_Input
{
float4 vA : TEXCOORD0;
float4 vB : TEXCOORD1;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = fmod(vA, vB);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
vA = stage_input.vA;
vB = stage_input.vB;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}