SPIRV-Cross/reference/opt/shaders-msl/asm/frag/op-constant-null.asm.frag

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2017-11-22 11:08:06 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct D
{
float4 a;
float b;
};
struct main0_out
{
float FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = 0.0;
return out;
}