2018-05-04 07:43:34 +00:00
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#version 310 es
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layout(binding = 0, std140) uniform Block
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{
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layout(row_major) mat2x3 var[3][4];
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2020-07-23 03:03:11 +00:00
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} _104;
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2018-05-04 07:43:34 +00:00
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layout(location = 0) in vec4 a_position;
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layout(location = 0) out mediump float v_vtxResult;
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2020-10-14 13:51:49 +00:00
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mat2x3 SPIRV_Cross_workaround_load_row_major(mat2x3 wrap) { return wrap; }
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2018-05-04 07:43:34 +00:00
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void main()
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{
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gl_Position = a_position;
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2020-10-14 13:51:49 +00:00
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v_vtxResult = ((float(abs(SPIRV_Cross_workaround_load_row_major(_104.var[0][0])[0].x - 2.0) < 0.0500000007450580596923828125) * float(abs(SPIRV_Cross_workaround_load_row_major(_104.var[0][0])[0].y - 6.0) < 0.0500000007450580596923828125)) * float(abs(SPIRV_Cross_workaround_load_row_major(_104.var[0][0])[0].z - (-6.0)) < 0.0500000007450580596923828125)) * ((float(abs(SPIRV_Cross_workaround_load_row_major(_104.var[0][0])[1].x) < 0.0500000007450580596923828125) * float(abs(SPIRV_Cross_workaround_load_row_major(_104.var[0][0])[1].y - 5.0) < 0.0500000007450580596923828125)) * float(abs(SPIRV_Cross_workaround_load_row_major(_104.var[0][0])[1].z - 5.0) < 0.0500000007450580596923828125));
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2018-05-04 07:43:34 +00:00
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}
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