SPIRV-Cross/reference/opt/shaders-hlsl/frag/spec-constant.frag

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static const float a = 1.0f;
static const float b = 2.0f;
static const int c = 3;
static const int d = 4;
struct Foo
{
float elems[(d + 2)];
};
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
float vec0[(c + 3)][8];
vec0[0][0] = 10.0f;
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Foo foo;
foo.elems[c] = 10.0f;
FragColor = (((a + b).xxxx + vec0[0][0].xxxx) + 20.0f.xxxx) + foo.elems[c].xxxx;
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}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}