2018-03-13 12:17:17 +00:00
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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2018-03-13 13:03:35 +00:00
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float4 FragColor_0 [[color(0)]];
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float4 FragColor_1 [[color(1)]];
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float4 FragColor_2 [[color(2)]];
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float4 FragColor_3 [[color(3)]];
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2018-03-13 12:17:17 +00:00
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};
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2018-06-12 15:41:35 +00:00
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struct main0_in
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{
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float4 vA [[user(locn0)]];
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float4 vB [[user(locn1)]];
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};
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2018-03-13 12:17:17 +00:00
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// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
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template<typename Tx, typename Ty>
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Tx mod(Tx x, Ty y)
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{
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return x - y * floor(x / y);
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}
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2018-03-13 13:03:35 +00:00
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void write_deeper_in_function(thread float4 (&FragColor)[4], thread float4& vA, thread float4& vB)
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{
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FragColor[3] = vA * vB;
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}
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void write_in_function(thread float4 (&FragColor)[4], thread float4& vA, thread float4& vB)
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{
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FragColor[2] = vA - vB;
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write_deeper_in_function(FragColor, vA, vB);
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}
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2018-03-13 12:17:17 +00:00
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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2018-06-12 15:41:35 +00:00
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float4 FragColor[4] = {};
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2018-03-13 13:03:35 +00:00
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FragColor[0] = mod(in.vA, in.vB);
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FragColor[1] = in.vA + in.vB;
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write_in_function(FragColor, in.vA, in.vB);
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out.FragColor_0 = FragColor[0];
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out.FragColor_1 = FragColor[1];
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out.FragColor_2 = FragColor[2];
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out.FragColor_3 = FragColor[3];
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2018-03-13 12:17:17 +00:00
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return out;
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}
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