31 lines
338 B
GLSL
31 lines
338 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vInput;
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layout(set = 0, binding = 0) uniform UBO
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{
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int cond;
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int cond2;
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};
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void main()
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{
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FragColor = vec4(10.0);
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switch (cond)
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{
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case 1:
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if (cond2 < 50)
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break;
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else
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discard;
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break;
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default:
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FragColor = vec4(20.0);
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break;
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}
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}
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