SPIRV-Cross/shaders-msl/frag/sampler-compare-bias.msl23.1d-as-2d.frag

12 lines
276 B
GLSL
Raw Normal View History

#version 450
layout(binding = 0) uniform texture1DArray uTex;
layout(binding = 1) uniform samplerShadow uShadow;
layout(location = 0) in vec3 vUV;
layout(location = 0) out float FragColor;
void main()
{
FragColor = texture(sampler1DArrayShadow(uTex, uShadow), vUV, 1.0);
}