SPIRV-Cross/reference/opt/shaders-hlsl/frag/constant-composites.frag

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struct Foo
{
float a;
float b;
};
static const float _16[4] = { 1.0f, 4.0f, 3.0f, 2.0f };
static const Foo _24 = { 10.0f, 20.0f };
static const Foo _27 = { 30.0f, 40.0f };
static const Foo _28[2] = { { 10.0f, 20.0f }, { 30.0f, 40.0f } };
static float4 FragColor;
static int _line;
struct SPIRV_Cross_Input
{
nointerpolation int _line : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
static float lut[4];
static Foo foos[2];
void frag_main()
{
lut = _16;
foos = _28;
FragColor = lut[_line].xxxx;
FragColor += (foos[_line].a * (foos[1 - _line].a)).xxxx;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
_line = stage_input._line;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}