14 lines
347 B
GLSL
14 lines
347 B
GLSL
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#version 450
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layout(binding = 1) uniform samplerBuffer uFloatSampler;
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layout(binding = 2) uniform isamplerBuffer uIntSampler;
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layout(binding = 3) uniform usamplerBuffer uUintSampler;
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void main()
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{
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gl_Position =
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texelFetch(uFloatSampler, 20) +
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intBitsToFloat(texelFetch(uIntSampler, 40)) +
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uintBitsToFloat(texelFetch(uUintSampler, 60));
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}
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