33 lines
591 B
GLSL
33 lines
591 B
GLSL
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static const float _17[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f };
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static float4 FragColor;
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static float4 v0;
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struct SPIRV_Cross_Input
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{
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float4 v0 : TEXCOORD0;
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};
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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float lut[5] = _17;
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int _33;
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for (int _46 = 0; _46 < 4; _33 = _46 + 1, FragColor += lut[_33].xxxx, _46 = _33)
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{
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}
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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v0 = stage_input.v0;
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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