SPIRV-Cross/reference/opt/shaders-msl/frag/false-loop-init.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint _49 = {};
struct main0_in
{
float4 accum [[user(locn0)]];
};
struct main0_out
{
float4 result [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.result = float4(0.0);
uint _51;
uint _50;
for (int _48 = 0; _48 < 4; _48 += int(_51), _50 = _51)
{
if (in.accum.y > 10.0)
{
_51 = 40u;
}
else
{
_51 = 30u;
}
out.result += in.accum;
}
return out;
}