SPIRV-Cross/reference/opt/shaders/amd/shader_ballot.comp

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2017-11-23 08:57:30 +00:00
#version 450
#extension GL_ARB_gpu_shader_int64 : require
#extension GL_ARB_shader_ballot : require
#extension GL_AMD_shader_ballot : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer inputData
{
float inputDataArray[];
} _12;
layout(binding = 1, std430) buffer outputData
{
float outputDataArray[];
} _74;
void main()
{
float _25 = _12.inputDataArray[gl_LocalInvocationID.x];
bool _31 = _25 > 0.0;
if (_31)
{
_74.outputDataArray[mbcntAMD(packUint2x32(uvec2(unpackUint2x32(ballotARB(_31)).xy)))] = _25;
}
}