23 lines
350 B
GLSL
23 lines
350 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 v0;
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int _51;
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void main()
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{
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FragColor = vec4(1.0);
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int _53;
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int _52;
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for (int _50 = 0; _50 < 4; _50++, _52 = _53)
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{
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_53 = 0;
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for (; _53 < 4; _53++)
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{
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FragColor += vec4(v0[(_50 + _53) & 3]);
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}
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}
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}
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