16 lines
294 B
GLSL
16 lines
294 B
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
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mediump int _33;
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for (int _46 = 0; _46 < 4; _33 = _46 + 1, FragColor += vec4(lut[_33]), _46 = _33)
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{
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}
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}
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