SPIRV-Cross/reference/shaders/legacy/vert/implicit-lod.legacy.vert

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2017-03-23 14:51:43 +00:00
#version 100
uniform mediump sampler2D tex;
void main()
{
gl_Position = texture2D(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625));
}