50 lines
913 B
GLSL
50 lines
913 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct foo
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{
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int x;
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};
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struct main0_out
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{
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float4 fragColor [[color(0)]];
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};
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fragment main0_out main0(device foo& _24 [[buffer(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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bool gl_HelperInvocation = {};
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gl_HelperInvocation = simd_is_helper_thread();
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if (gl_FragCoord.y == 7.0)
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{
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gl_HelperInvocation = true, discard_fragment();
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}
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if (!gl_HelperInvocation)
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{
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_24.x = 0;
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}
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for (;;)
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{
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if (float(_24.x) < gl_FragCoord.x)
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{
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int _41 = _24.x;
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int _43 = _41 + 1;
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if (!gl_HelperInvocation)
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{
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_24.x = _43;
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}
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continue;
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}
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else
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{
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break;
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}
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}
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out.fragColor = float4(float(_24.x), 0.0, 0.0, 1.0);
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return out;
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}
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