72 lines
1.5 KiB
GLSL
72 lines
1.5 KiB
GLSL
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#version 450
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#if defined(GL_EXT_control_flow_attributes)
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#extension GL_EXT_control_flow_attributes : require
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#define SPIRV_CROSS_FLATTEN [[flatten]]
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#define SPIRV_CROSS_BRANCH [[dont_flatten]]
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#define SPIRV_CROSS_UNROLL [[unroll]]
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#define SPIRV_CROSS_LOOP [[dont_unroll]]
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#else
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#define SPIRV_CROSS_FLATTEN
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#define SPIRV_CROSS_BRANCH
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#define SPIRV_CROSS_UNROLL
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#define SPIRV_CROSS_LOOP
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#endif
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struct MyConsts
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{
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uint opt;
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};
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uvec4 _37;
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layout(binding = 3, std140) uniform type_scene
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{
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MyConsts myConsts;
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} scene;
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uniform sampler2D SPIRV_Cross_CombinedtexTablemySampler[1];
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layout(location = 1) out uint out_var_SV_TARGET1;
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void main()
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{
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uint _42;
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bool _47;
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float _55;
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do
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{
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_42 = _37.y & 16777215u;
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_47 = scene.myConsts.opt != 0u;
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SPIRV_CROSS_BRANCH
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if (_47)
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{
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_55 = 1.0;
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break;
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}
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else
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{
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_55 = textureLod(SPIRV_Cross_CombinedtexTablemySampler[_42], vec2(0.0), 0.0).x;
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break;
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}
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break; // unreachable workaround
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} while(false);
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float _66;
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do
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{
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SPIRV_CROSS_BRANCH
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if (_47)
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{
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_66 = 1.0;
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break;
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}
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else
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{
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_66 = textureLod(SPIRV_Cross_CombinedtexTablemySampler[_42], vec2(0.0), 0.0).x;
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break;
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}
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break; // unreachable workaround
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} while(false);
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out_var_SV_TARGET1 = uint(cross(vec3(-1.0, -1.0, _55), vec3(1.0, 1.0, _66)).x);
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}
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