SPIRV-Cross/reference/shaders-no-opt/frag/texture-gather-offsets.frag

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#version 460
layout(binding = 0) uniform sampler2D Image0;
layout(location = 0) out vec4 outColor;
layout(location = 0) in vec2 inUv;
void main()
{
outColor = textureGatherOffsets(Image0, inUv, ivec2[](ivec2(0), ivec2(1, 0), ivec2(1), ivec2(0, 1)));
}