SPIRV-Cross/reference/shaders/frag/switch-unreachable-break.frag

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#version 450
layout(binding = 0, std140) uniform UBO
{
int cond;
int cond2;
} _13;
layout(location = 0) out vec4 FragColor;
void main()
{
bool frog = false;
switch (_13.cond)
{
case 1:
{
if (_13.cond2 < 50)
{
break;
}
else
{
discard;
}
break; // unreachable workaround
}
default:
{
frog = true;
break;
}
}
FragColor = mix(vec4(20.0), vec4(10.0), bvec4(frog));
}