SPIRV-Cross/reference/shaders-hlsl/vert/no-input.vert

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static float4 gl_Position;
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = 1.0f.xxxx;
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}