23 lines
456 B
GLSL
23 lines
456 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 MRT0 [[color(0)]];
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float4 MRT1 [[color(1)]];
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uint gl_FragStencilRefARB [[stencil]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.MRT0 = float4(1.0);
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out.MRT1 = float4(1.0, 0.0, 1.0, 1.0);
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out.gl_FragStencilRefARB = uint(100);
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out.gl_FragStencilRefARB = uint(int(out.gl_FragStencilRefARB) + 10);
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return out;
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}
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