2017-11-22 11:08:06 +00:00
|
|
|
#version 310 es
|
|
|
|
|
|
|
|
struct Foo
|
|
|
|
{
|
|
|
|
mat3x4 MVP0;
|
|
|
|
mat3x4 MVP1;
|
|
|
|
};
|
|
|
|
|
|
|
|
uniform vec4 UBO[8];
|
|
|
|
layout(location = 0) in vec4 v0;
|
|
|
|
layout(location = 1) in vec4 v1;
|
|
|
|
layout(location = 0) out vec3 V0;
|
|
|
|
layout(location = 1) out vec3 V1;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2018-07-06 08:57:23 +00:00
|
|
|
Foo _20 = Foo(transpose(mat4x3(UBO[0].xyz, UBO[1].xyz, UBO[2].xyz, UBO[3].xyz)), transpose(mat4x3(UBO[4].xyz, UBO[5].xyz, UBO[6].xyz, UBO[7].xyz)));
|
|
|
|
V0 = v0 * _20.MVP0;
|
|
|
|
V1 = v1 * _20.MVP1;
|
2017-11-22 11:08:06 +00:00
|
|
|
}
|
|
|
|
|