20 lines
308 B
Plaintext
20 lines
308 B
Plaintext
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static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer _9 : register(u1);
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cbuffer UBO : register(b0)
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{
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float _14_b : packoffset(c0);
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};
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void comp_main()
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{
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_9.Store(0, asuint(asfloat(asint(_14_b) ^ int(0x80000000))));
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}
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[numthreads(1, 1, 1)]
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void main()
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{
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comp_main();
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}
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