SPIRV-Cross/shaders-msl/frag/texture-proj-shadow.frag

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#version 450
layout(binding = 1) uniform sampler2DShadow uShadow2D;
layout(binding = 2) uniform sampler1D uSampler1D;
layout(binding = 3) uniform sampler2D uSampler2D;
layout(binding = 4) uniform sampler3D uSampler3D;
layout(location = 0) out float FragColor;
layout(location = 0) in vec3 vClip3;
layout(location = 1) in vec4 vClip4;
layout(location = 2) in vec2 vClip2;
void main()
{
FragColor = textureProj(uShadow2D, vClip4);
FragColor = textureProj(uSampler1D, vClip2).x;
FragColor = textureProj(uSampler2D, vClip3).x;
FragColor = textureProj(uSampler3D, vClip4).x;
}