31 lines
654 B
GLSL
31 lines
654 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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uint FragColor [[color(0)]];
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};
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struct main0_in
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{
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int index [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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uint _17 = uint(in.index);
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out.FragColor = uint(simd_min(in.index));
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out.FragColor = uint(simd_max(int(_17)));
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out.FragColor = simd_min(uint(in.index));
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out.FragColor = simd_max(_17);
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out.FragColor = uint(quad_min(in.index));
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out.FragColor = uint(quad_max(int(_17)));
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out.FragColor = quad_min(uint(in.index));
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out.FragColor = quad_max(_17);
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return out;
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}
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