74 lines
2.0 KiB
Plaintext
74 lines
2.0 KiB
Plaintext
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct _35
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{
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float dummy;
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float4 variableInStruct;
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};
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struct main0_out
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{
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float outResult [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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spvUnsafeArray<_35, 3> testStructArray;
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};
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[[ patch(triangle, 0) ]] vertex main0_out main0(float3 gl_TessCoord [[position_in_patch]], uint gl_PrimitiveID [[patch_id]], const device main0_in* spvIn [[buffer(22)]])
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{
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main0_out out = {};
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const device main0_in* gl_in = &spvIn[gl_PrimitiveID * 0];
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out.gl_Position = float4((gl_TessCoord.xy * 2.0) - float2(1.0), 0.0, 1.0);
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float result = ((float(abs(gl_in[0].testStructArray[2].variableInStruct.x - (-4.0)) < 0.001000000047497451305389404296875) * float(abs(gl_in[0].testStructArray[2].variableInStruct.y - (-9.0)) < 0.001000000047497451305389404296875)) * float(abs(gl_in[0].testStructArray[2].variableInStruct.z - 3.0) < 0.001000000047497451305389404296875)) * float(abs(gl_in[0].testStructArray[2].variableInStruct.w - 7.0) < 0.001000000047497451305389404296875);
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out.outResult = result;
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return out;
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}
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