SPIRV-Cross/reference/opt/shaders/vulkan/frag/separate-combined-fake-overload.vk.frag.vk

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#version 450
layout(set = 0, binding = 0) uniform sampler2D uSamp;
layout(set = 0, binding = 1) uniform texture2D uT;
layout(set = 0, binding = 2) uniform sampler uS;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = texture(uSamp, vec2(0.5)) + texture(sampler2D(uT, uS), vec2(0.5));
}