SPIRV-Cross/reference/opt/shaders/vulkan/rchit/hit_attribute_plain.nocompat.vk.rchit.vk

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#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV vec2 payload;
hitAttributeNV vec2 hit;
void main()
{
payload = hit;
}