SPIRV-Cross/reference/shaders-no-opt/asm/frag/ldexp-uint-exponent.asm.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out highp vec4 _GLF_color;
void main()
{
_GLF_color = ldexp(vec4(1.0), ivec4(uvec4(bitCount(uvec4(1u)))));
}