SPIRV-Cross/reference/shaders-no-opt/asm/vert/constant-composite-extract.asm.vert

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GLSL
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#version 450
void main()
{
gl_Position = (vec4(1.0, 2.0, 3.0, 4.0) + vec4(5.0, 6.0, 7.0, 8.0)) + (vec4(1.0, 2.0, 3.0, 4.0) + vec4(4.0, 3.0, 8.0, 2.0));
}