12 lines
238 B
Plaintext
12 lines
238 B
Plaintext
|
#version 450
|
||
|
layout(quads, ccw, fractional_odd_spacing) in;
|
||
|
|
||
|
layout(location = 0) in vec4 Floats[];
|
||
|
layout(location = 2) in vec4 Floats2[];
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position = (Floats[0] * gl_TessCoord.x) + (Floats2[1] * gl_TessCoord.y);
|
||
|
}
|
||
|
|