SPIRV-Cross/reference/shaders-msl/frag/dual-source-blending.frag

20 lines
327 B
GLSL
Raw Normal View History

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor0 [[color(0), index(0)]];
float4 FragColor1 [[color(0), index(1)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor0 = float4(1.0);
out.FragColor1 = float4(2.0);
return out;
}