20 lines
278 B
GLSL
20 lines
278 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) in vec4 accum;
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layout(location = 0) out vec4 result;
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void main()
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{
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result = vec4(0.0);
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uint j;
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for (int i = 0; i < 4; i += int(j))
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{
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if (accum.y > 10.0)
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j = 40u;
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else
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j = 30u;
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result += accum;
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}
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}
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