56 lines
915 B
Plaintext
56 lines
915 B
Plaintext
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#version 310 es
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layout(local_size_x = 1) in;
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layout(std430, binding = 0) writeonly buffer SSBO
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{
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vec4 data[];
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} outdata;
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layout(std430, binding = 1) readonly buffer SSBO2
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{
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vec4 data[];
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} indata;
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struct Foo
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{
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vec4 a;
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vec4 b;
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vec4 c;
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vec4 d;
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};
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layout(std430, binding = 2) readonly buffer SSBO3
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{
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Foo foos[];
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} foobar;
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vec4 bar(Foo foo)
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{
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return foo.a + foo.b + foo.c + foo.d;
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}
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void baz(out Foo foo)
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{
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uint ident = gl_GlobalInvocationID.x;
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foo.a = indata.data[4u * ident + 0u];
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foo.b = indata.data[4u * ident + 1u];
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foo.c = indata.data[4u * ident + 2u];
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foo.d = indata.data[4u * ident + 3u];
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}
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void meow(inout Foo foo)
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{
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foo.a += 10.0;
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foo.b += 20.0;
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foo.c += 30.0;
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foo.d += 40.0;
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}
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void main()
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{
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Foo foo;
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baz(foo);
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meow(foo);
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outdata.data[gl_GlobalInvocationID.x] = bar(foo) + bar(foobar.foos[gl_GlobalInvocationID.x]);
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}
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