2019-05-28 11:41:46 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float FragColor [[color(0)]];
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};
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struct main0_in
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{
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float vColor [[user(locn0)]];
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};
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#line 8 "test.frag"
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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#line 8 "test.frag"
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out.FragColor = 1.0;
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#line 9 "test.frag"
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out.FragColor = 2.0;
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#line 10 "test.frag"
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2019-07-26 08:39:05 +00:00
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if (in.vColor < 0.0)
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2019-05-28 11:41:46 +00:00
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{
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#line 12 "test.frag"
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out.FragColor = 3.0;
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}
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else
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{
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#line 16 "test.frag"
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out.FragColor = 4.0;
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}
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2020-05-20 14:27:49 +00:00
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for (int _127 = 0; float(_127) < (40.0 + in.vColor); )
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2019-05-28 11:41:46 +00:00
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{
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#line 21 "test.frag"
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out.FragColor += 0.20000000298023223876953125;
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#line 22 "test.frag"
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out.FragColor += 0.300000011920928955078125;
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2020-05-20 14:27:49 +00:00
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_127 += (int(in.vColor) + 5);
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2019-05-28 11:41:46 +00:00
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continue;
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}
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2019-07-26 08:39:05 +00:00
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switch (int(in.vColor))
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2019-05-28 11:41:46 +00:00
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{
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case 0:
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{
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#line 28 "test.frag"
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out.FragColor += 0.20000000298023223876953125;
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#line 29 "test.frag"
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break;
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}
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case 1:
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{
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#line 32 "test.frag"
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out.FragColor += 0.4000000059604644775390625;
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#line 33 "test.frag"
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break;
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}
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default:
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{
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#line 36 "test.frag"
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out.FragColor += 0.800000011920928955078125;
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#line 37 "test.frag"
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break;
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}
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}
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for (;;)
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{
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2019-07-26 08:39:05 +00:00
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out.FragColor += (10.0 + in.vColor);
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2019-05-28 11:41:46 +00:00
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#line 43 "test.frag"
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if (out.FragColor < 100.0)
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{
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}
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else
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{
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break;
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}
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}
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return out;
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}
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