SPIRV-Cross/reference/shaders-hlsl/vert/read-from-row-major-array.vert

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cbuffer Block : register(b0)
{
column_major float2x3 _104_var[3][4] : packoffset(c0);
};
static float4 gl_Position;
static float4 a_position;
static float v_vtxResult;
struct SPIRV_Cross_Input
{
float4 a_position : TEXCOORD0;
};
struct SPIRV_Cross_Output
{
float v_vtxResult : TEXCOORD0;
float4 gl_Position : SV_Position;
};
float compare_float(float a, float b)
{
return float(abs(a - b) < 0.0500000007450580596923828125f);
}
float compare_vec3(float3 a, float3 b)
{
float param = a.x;
float param_1 = b.x;
float param_2 = a.y;
float param_3 = b.y;
float param_4 = a.z;
float param_5 = b.z;
return (compare_float(param, param_1) * compare_float(param_2, param_3)) * compare_float(param_4, param_5);
}
float compare_mat2x3(float2x3 a, float2x3 b)
{
float3 param = a[0];
float3 param_1 = b[0];
float3 param_2 = a[1];
float3 param_3 = b[1];
return compare_vec3(param, param_1) * compare_vec3(param_2, param_3);
}
void vert_main()
{
gl_Position = a_position;
float result = 1.0f;
float2x3 param = _104_var[0][0];
float2x3 param_1 = float2x3(float3(2.0f, 6.0f, -6.0f), float3(0.0f, 5.0f, 5.0f));
result *= compare_mat2x3(param, param_1);
v_vtxResult = result;
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
a_position = stage_input.a_position;
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.v_vtxResult = v_vtxResult;
return stage_output;
}