SPIRV-Cross/shaders-hlsl-no-opt/comp/glsl.std450.fxconly.comp

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#version 450
layout(local_size_x = 1) in;
layout(binding = 0, std430) buffer SSBO
{
float res;
int ires;
uint ures;
vec4 f32;
ivec4 s32;
uvec4 u32;
mat2 m2;
mat3 m3;
mat4 m4;
};
void main()
{
float tmp;
vec2 v2;
vec3 v3;
vec4 v4;
int itmp;
res = round(f32.x);
//res = roundEven(f32.x);
res = trunc(f32.x);
res = abs(f32.x);
ires = abs(s32.x);
res = sign(f32.x);
ires = sign(s32.x);
res = floor(f32.x);
res = ceil(f32.x);
res = fract(f32.x);
res = radians(f32.x);
res = degrees(f32.x);
res = sin(f32.x);
res = cos(f32.x);
res = tan(f32.x);
res = asin(f32.x);
res = acos(f32.x);
res = atan(f32.x);
res = sinh(f32.x);
res = cosh(f32.x);
res = tanh(f32.x);
//res = asinh(f32.x);
//res = acosh(f32.x);
//res = atanh(f32.x);
res = atan(f32.x, f32.y);
res = pow(f32.x, f32.y);
res = exp(f32.x);
res = log(f32.x);
res = exp2(f32.x);
res = log2(f32.x);
res = sqrt(f32.x);
res = inversesqrt(f32.x);
res = length(f32.x);
res = distance(f32.x, f32.y);
res = normalize(f32.x);
res = faceforward(f32.x, f32.y, f32.z);
res = reflect(f32.x, f32.y);
res = refract(f32.x, f32.y, f32.z);
res = length(f32.xy);
res = distance(f32.xy, f32.zw);
v2 = normalize(f32.xy);
v2 = faceforward(f32.xy, f32.yz, f32.zw);
v2 = reflect(f32.xy, f32.zw);
v2 = refract(f32.xy, f32.yz, f32.w);
v3 = cross(f32.xyz, f32.yzw);
res = determinant(m2);
res = determinant(m3);
res = determinant(m4);
m2 = inverse(m2);
m3 = inverse(m3);
m4 = inverse(m4);
res = modf(f32.x, tmp);
// ModfStruct
res = min(f32.x, f32.y);
ures = min(u32.x, u32.y);
ires = min(s32.x, s32.y);
res = max(f32.x, f32.y);
ures = max(u32.x, u32.y);
ires = max(s32.x, s32.y);
res = clamp(f32.x, f32.y, f32.z);
ures = clamp(u32.x, u32.y, u32.z);
ires = clamp(s32.x, s32.y, s32.z);
res = mix(f32.x, f32.y, f32.z);
res = step(f32.x, f32.y);
res = smoothstep(f32.x, f32.y, f32.z);
res = fma(f32.x, f32.y, f32.z);
res = frexp(f32.x, itmp);
// FrexpStruct
res = ldexp(f32.x, itmp);
ures = packSnorm4x8(f32);
ures = packUnorm4x8(f32);
ures = packSnorm2x16(f32.xy);
ures = packUnorm2x16(f32.xy);
ures = packHalf2x16(f32.xy);
// packDouble2x32
v2 = unpackSnorm2x16(u32.x);
v2 = unpackUnorm2x16(u32.x);
v2 = unpackHalf2x16(u32.x);
v4 = unpackSnorm4x8(u32.x);
v4 = unpackUnorm4x8(u32.x);
// unpackDouble2x32
s32 = findLSB(s32);
s32 = findLSB(u32);
s32 = findMSB(s32);
s32 = findMSB(u32);
// interpolateAtSample
// interpolateAtOffset
// NMin, NMax, NClamp
}