SPIRV-Cross/shaders-msl/amd/shader_trinary_minmax.msl21.comp

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#version 450
#extension GL_AMD_shader_trinary_minmax : require
layout (local_size_x = 64) in;
void main ()
{
int t11 = min3(0, 3, 2);
int t12 = max3(0, 3, 2);
int t13 = mid3(0, 3, 2);
}