SPIRV-Cross/shaders-no-opt/vert/io-blocks.force-flattened-io.vert

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#version 450
struct Foo
{
vec4 bar[2];
vec4 baz[2];
};
layout(location = 0) out Vertex
{
Foo foo;
Foo foo2;
};
layout(location = 8) out Foo foo3;
void main()
{
foo.bar[0] = vec4(1.0);
foo.baz[1] = vec4(2.0);
foo2.bar[0] = vec4(3.0);
foo2.baz[1] = vec4(4.0);
foo3.bar[0] = vec4(5.0);
foo3.baz[1] = vec4(6.0);
}