SPIRV-Cross/shaders-hlsl/comp/inverse.comp

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#version 450
layout(local_size_x = 1) in;
layout(std430, binding = 0) writeonly buffer MatrixOut
{
mat2 m2out;
mat3 m3out;
mat4 m4out;
};
layout(std430, binding = 1) readonly buffer MatrixIn
{
mat2 m2in;
mat3 m3in;
mat4 m4in;
};
void main()
{
m2out = inverse(m2in);
m3out = inverse(m3in);
m4out = inverse(m4in);
}