SPIRV-Cross/reference/shaders-msl/comp/rmw-matrix.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float a;
float4 b;
float4x4 c;
float a1;
float4 b1;
float4x4 c1;
};
kernel void main0(device SSBO& _11 [[buffer(0)]])
{
_11.a *= _11.a1;
_11.b *= _11.b1;
_11.c = _11.c * _11.c1;
}