19 lines
517 B
Plaintext
19 lines
517 B
Plaintext
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#version 450
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#extension GL_ARB_shader_group_vote : require
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layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer inputData
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{
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float inputDataArray[];
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} _12;
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void main()
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{
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float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x];
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bool laneActive = thisLaneData > 0.0;
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bool allInvocations = allInvocationsARB(laneActive);
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bool anyInvocations = anyInvocationARB(laneActive);
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bool allInvocationsEqual = allInvocationsEqualARB(laneActive);
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}
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