28 lines
509 B
Plaintext
28 lines
509 B
Plaintext
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#version 310 es
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layout(local_size_x = 4) in;
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shared float sShared[gl_WorkGroupSize.x];
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layout(std430, binding = 0) readonly buffer SSBO
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{
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float in_data[];
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};
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layout(std430, binding = 1) writeonly buffer SSBO2
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{
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float out_data[];
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};
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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float idata = in_data[ident];
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sShared[gl_LocalInvocationIndex] = idata;
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memoryBarrierShared();
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barrier();
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out_data[ident] = sShared[gl_WorkGroupSize.x - gl_LocalInvocationIndex - 1u];
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}
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